TENDRICULOS
{{Monster Table
| creature=
| style=
| size=Huge | type= Plant
| hd= 9d8+54 | hp=94
| init= –1
| speed= 20 ft. (4 squares)
| ac= 16 (–2 size, –1 Dex, +9 natural) | touch= 7 | flat= 16
| bab= +6 | grapple=+23
| at= Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)
| full_at= Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)
| space= 15 ft. | reach=15 ft.
| sa= Improved grab, paralysis, swallow whole
| sq= Low-light vision, plant traits, regeneration 10
| fort= +12 | ref= +2 | will= +4
| | str=28| dex=9| con=22| int=3| wis=8| cha=3
| skills= Hide +9, Listen +1, Move Silently +1, Spot +1
| feats= Alertness, Iron Will, Power Attack, Stealthy
| env= Temperate forests
| org= Solitary
| cr= 6
| treas= 1/10th coins; 50% goods; 50% items
| align= Always neutral
| adv= 10–16 HD (Huge); 17–27 HD (Gargantuan)
| la= —
}}
A tendriculos can rear up to a height of 15 feet. It weighs about 3,500 pounds.
Animals and other plant creatures are unnerved by the presence of a tendriculos; they avoid it and any place it has been within the last 24 hours.
COMBAT
Prowling deep forests or waiting in vegetated areas (looking like nothing more than a small hillock), a tendriculos attacks savagely, showing no fear. It attempts to swallow as much flesh as it can, as quickly as it can.
Improved Grab (Ex): To use this ability, a tendriculos must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round. A tendriculos can also use its improved grab ability on a tendril attack. If it wins the grapple check, it establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage. Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent by making a successful grapple check. Once inside the plant’s mass, the opponent must succeed on a DC 20 Fortutude save or be paralyzed for 3d6 rounds by the tendriculos’s digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. The save DC is Consitution-based. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos’s interior (AC 14). Once the creature exits, the plant’s regenerative capacity closes the hole; another swallowed opponent must cut its own way out. A Huge tendriculos’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR6 Category:Forest Terrain Category:Huge Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Plant Type Category:Temperate Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}